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AI Insights · Timothy · July 2021

Top 5 Military Games in Hungary Q2 2021: Unified Platform Performance

In Q2 2021, the top 5 military games in Hungary saw varied performance in downloads, revenue, and active users. Key players include Call of Duty®: Mobile and Top War: Battle Game.

Top 5 Military Games in Hungary Q2 2021: Unified Platform Performance

The second quarter of 2021 witnessed diverse trends in the performance of the top five military games in Hungary on a unified platform. The data, sourced from Sensor Tower, provides a comprehensive look at the weekly downloads, revenue, and active user activity for these popular titles.

Call of Duty®: Mobile saw a peak in weekly revenue at approximately $19K during early May, followed by a decline and stabilization around $12K to $16K towards the end of June. Weekly downloads for the game showed a decreasing trend, starting from 4.3K at the end of March and dropping to around 2.5K by the end of June. Active users hovered around 66K in late March, gradually decreasing to about 51K by the end of the quarter.

In contrast, Top War: Battle Game had a more dynamic quarter. Weekly revenue experienced fluctuations, peaking at $5.4K in late April before dipping and eventually stabilizing around $3.8K by the end of June. Downloads saw a significant surge, escalating from 193 in late March to over 3.2K by the end of June. Active users also increased substantially, beginning at 5.4K and reaching approximately 11.9K by the end of the quarter.

Warpath: Ace Shooter displayed a relatively steady performance. Weekly revenue ranged between $2.3K and $4.8K, with notable peaks in early May and late March. Downloads for Warpath: Ace Shooter decreased gradually, starting from 2.5K in late March and settling around 1.2K by the end of June. The active user count remained stable, fluctuating slightly around 8.7K to 7.4K throughout the quarter.

Standoff 2 had a more modest revenue performance, peaking at $1.4K in early June and then stabilizing around $700 to $1.3K. Downloads remained relatively consistent, ranging from 1.1K in late March to about 738 by the end of June. Active users showed a slight decline from 47.1K in late March to around 41K by the end of June.

Lastly, World War Heroes: WW2 FPS PVP experienced varied performance in revenue, peaking at $1.3K in mid-April and then declining to around $700 by the end of June. Downloads fluctuated, reaching a high of 2.1K in mid-April and dropping to 729 by the end of June. Active users increased from 3.2K in late March to a peak of 5K in mid-April before declining to about 2.9K by the end of the quarter.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2021